![]() Conversely, possessing any drug impervious gene prevents cumulative overdoses (from all types of drugs) entirely, as well as random overdoses. Also note, it is still possible to cumulative overdose by over-consumption of the aforementioned drugs. Please note: Having a drug dependency completely removes the random drug overdose chance. The chance of a single dose causing permanent damage or death is therefore likely around 0.17% for Flake, 0.11% for Yayo, and 0.06% for Wake-up and Go-juice. The exact likelihood of a single random overdose resulting in chemical damage or death is currently unknown, however in a test with a sample of 5,000 random overdoses, 5.90% resulted in chemical damage and 5.44% resulted in death, with a total of 11.12% resulting in either chemical damage, death, or both. The chance of causing a random overdose is 1.5% for Flake, 1.0% for Yayo, and 0.5% for Wake-up and Go-juice. This overdose will be of random severity between 0.85 and 0.99 (this is regardless of body size/health scale), and is unaffected by previous overdose severity, meaning that even the first dose could potentially result in a major overdose. Overdosing pawn's body is unable to handle extreme drug levels, and succumbsĪside from normal overdoses caused by excessive drug consumption, all hard drugs also have a small, unavoidable chance of causing a major overdose when consumed.Chemical damage to the brain on average 2.5 days in this state.Pawn will lose consciousness (Consciousness max: 10%).Frequent vomiting - Every 0.3 days (4.8h) on average.Reduces the affected pawn's consciousness by 50%.Doesn't show on the health tab of colonists.No effect, within tolerable levels of hard drug consumption.Hard drugs cause 0.18-0.35 severity, whereas Penoxycline causes 0.08-0.14. Penoxycyline contributes to overdose, but not as much as hard drugs. That should be smokeleaf, beer, ambrosia, and a non recreational drug: penoxycyline. Overdose gain is divided by body size (not health scale). If I remember correctly only four drugs are safe from overdoses. Drug overdose severity reduces by 1 per day, meaning that the pawn will fully recover in up to 1 day (0.5 days until no symptoms are shown). Go-juice, Flake, Yayo, Wake-up) increasing the severity by 0.18-0.35 per drug consumed, and Penoxycyline increasing severity by 0.08-0.14 per dose. Beer, Smokeleaf) and Luciferium not contributing to overdoses, hard drugs (i.e. The severity of a Drug Overdose is determined by what drugs are consumed with social drugs (i.e. There's a chance of getting an overdose from just one dose. 1.5) Edit the roles that use the affected apparel and remove the apparel requirement. 1.3) enable development mode (in options) 1.4) open your ideology, click on the top right Edit button. Xrushha, an xml programmer responsible for the code of this mod.Drug overdose is caused by consuming an excessive amount of drugs in a short time period, before the body has the time to deal with it. To fix or prevent the issue: 1) With the mod disabled. Oskar Potocki, an artist responsible for graphic design. Go to dev-mode console and press the green ‘Share Logs’ button and paste it in the comment section. If you encounter an issue, make sure you have a Hugslib mod running. Q: Is it compatible with another mod that adds apparel? Q: Where should this mod be placed in the mod load order queue? We already quadrupled tripled vanilla apparel options. 35 for this game is a totally fair price like in terms of content and playability. So waiting for a better price isnt really too much of a worry. The dlc gets a discount of about the same somewhat infrequently. Make sure to cut it out of patches too.Ī: Sure thing, but I doubt we will be adding many more. It will occasionally get a 10 discount down to 31. Q: I don’t like certain apparel, how can I remove it?Ī: At the moment there is no way to easily remove certain apparel pieces, you might need to learn xml editing and cut it out yourself. You can however edit ideologies in dev-mode. In case of any feedback or bug reports, please utilise the comment section of the mod on the Steam workshop.Ī: Can I add it mid-playthrough to an existing save?Ī: Yes, albeit to no effect, is ideologies are only created upon starting a new game. ![]() On top of that, Vanilla Apparel Expanded apparel is also patched with this mod, allowing it to be desired by ideologies or specific roles! Of course it doesn’t mean it’s random or anything, on the contrary, you can now expect that your shooting specialists might require military apparel, while medical specialists will want to wear medical scrubs. No longer you will be limited by the selected few new headwraps and burkas for your Role generation - your leaders will now be able to wear amazing new headgear such as Horse mask or fez, while moralists will adorn themselves in rags, similar to those of typical monks. This mod introduces many new headgear types and one new outfit type for your ideological pawns. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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